Some dwarf will be assigned to take the bag of plump helmet spawn out of the. DT allows you to control their labors, however (but Dwarf Manipulator does not). If you have any stockpile anywhere in your fortress that accepts plump helmets. The Kitchen and the Farmers Workshop always get their food. This way, your dwarves will pick the plump helmets and automatically put them there. If you dont have one yet, I believe the stockpile button is (p), then (f), and then you can just designate an area for your food to be stored. ![]() Harvesting is also enabled under the jobs menu. Make sure there is an open route to it from your farms. I made sure food Hauling was enabled and that all dwarves can harvest but they seem to ignore the food. 'If our food is mortal, than we cannot deny or ignore that we are too. None of my dwarves are harvesting the Plump Helmets that I have grown. Off topic but theres a dwarf in my fort who was so moved by seeing a dead plump helmet man that his entire philosophy changed and now he appreciates life to the fullest. Gremlins can't have their labor controlled by DF, but all hauling labors are enabled when they become citizens. I am a seasoned DF player but its been a while since Ive played. This is a pretty nasty noob trap, in fact. A lot of Dwarf Fortress is about balancing systems as everything collapses into flames around you. Manage your crops carefully and learn to exclude anything that’s dwindling from the kitchens. By contrast, if a plant is brewed into a drink, eaten directly by a dwarf, or if you process a pig tail at a loom, the seeds are preserved. Third, don’t just make plump helmets, so your dwarves won’t subsist exclusively on a diet of raw mushrooms. So if you run out of plump helmet seeds, you just have to get your dwarves. ![]() ![]() Therefore, I set them to fully tame with DFHack when they've joined the civ. Re: Running out of plump helmets.alternative farming crop yes, that's right - if you cook a plant, you destroy the seeds. You get seeds from either brewing the plants or your dwarves eating them raw (be careful if using the kitchen to cook meals, you want to disable cooking those plants, as the seeds will be lost if cooked). Gremlins more or less require at least DFHack, as they'll start to work as haulers when they've petitioned to become citizens and have been accepted, but they then basically won't show up for retraining, and so eventually revert to wild status (while the trainers become hungry, thirsty, and drowsy due to missing pupils). The forum says animal people (and I would assume plump helmet men) can be made to behave like. I don't know what effect that would have on visitor animal people. As They Got Leader said, Plump Helmet Men can only join through arriving as petitioning visitors the same way animal people can only join through visiting and petitioning, so for the time being 'wild' plump helmet men and animal people are 'useless'. The forum says animal people (and I would assume plump helmet men) can be made to behave like gremlins when captured if they're modded to get the exotic pet tag. As They Got Leader said, Plump Helmet Men can only join through arriving as petitioning visitors the same way animal people can only join through visiting and petitioning, so for the time being "wild" plump helmet men and animal people are "useless".
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