![]() Devil May Cry 4 allowed players to change Styles whenever they wanted, including mid-combo, and made the system more interesting to exploit, if tricky to master, but some players preferred the original scheme in 3, as it was more specialized as opposed to 4 streamlining the abilities of the returning four Styles (a decision that was mostly, but not entirely, reversed by the time of Devil May Cry 5). This is a great source of Fake Difficulty against bosses or enemies fought for the first time, and becomes annoying in the penultimate boss fight, wherein having Vergil fight alongside Dante prevents you from using any of your Styles. Some players see it as a Scrappy Mechanic because it limits options when the player would've wanted to mix up the different Styles together. Broken Base: The Style System of 3 has its detractors and supporters when it's retrospectively compared to how it's implemented in the sequels.It has the most memorable theme of all three fights (so memorable that it followed Vergil into UMvC3) and is the first time both Sons of Sparda use their Devil Trigger against each other this fight makes it feel like Dante and Vergil are equals, unlike the last time where Vergil always had the upper hand. ![]() Best Boss Ever: All three fights with Vergil are certainly beloved, but the second fight takes the cake. ![]() He either picked the option that brings him the most interesting results, he probably didn't care about anything at that point, or perhaps he already knew Vergil was the killer, but didn't want Lady to risk herself going after his brother. It might come off as an out-of-character moment for him, but as seen in this thread, fans have interpreted his probable reasons for saying this.
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